![]() ![]() It manages to capture the same feelings the original games did decades ago, but with a brand new gorgeous sheen and some modern flourishes here and there for good measure. With that said, Streets of Rage 4 is incredible. But make no mistake, Streets of Rage 4 isn’t trying to be anything more than a hardcore, old school, side-scrolling beat ’em up. My expectations are high, but also realistic. ![]() I’m reviewing this game as a huge Streets of Rage fan and one who still frequently plays the classic games in this genre. Have they managed to pull it off? Faithful to a fault One Lizardcube knew they couldn’t do alone and so they’ve partnered with Guard Crush to help with the underlying systems. Creating a sequel to a hardcore IP that has been dormant for 26 years in a genre that is no longer the darling of the video game industry is a herculean task. But this task was far larger than a simple remake. Their careful handling of a beloved but somewhat niche franchise was enough to gain the trust of Sega who once again handed them the keys to another hallowed and long dormant Sega IP. Lizardcube faithfully recreated the original game all with the same hand drawn artwork seen lavishly poured upon Streets of Rage 4 complete with the Halo: Anniversary visual style switching between original and new graphics, which was a great touch for Wonder Boy. 2017’s Wonder Boy: The Dragon’s Trap wasn’t a sequel, but a modern remake of the 1989 classic Wonder Boy III: The Dragon’s Trap. Lizardcube showed their wares by tackling another classic Sega franchise in Wonder Boy. ![]() Streets of Rage 4 looks to straddle the line between revelation and refinement that we saw between the second and third games. Streets of Rage 3 refined and modernised some of the mechanics while not taking the leap the second game did. Streets of Rage 2 took the best elements of it’s predecessor and skilfully grafted elements from 1 on 1 fighters like Street Fighter and infused it with one of the most iconic soundtracks in video game history to produce a true masterpiece in the beat ’em up space. The original game laid the foundation for what was to become the pinnacle of not only the franchise, but arguably the genre. Streets of Rage defined what a beat ’em up built around console limitations could be. Classics like Final Fight, Captain Commando, X-Men and Golden Axe were some of the most played games of the day and console players yearned for arcade perfect ports which often home consoles like the SNES and Mega Drive just weren’t capable of delivering on.īut there was one console-only franchise that stood alone atop the mountain of clones and wannabes, that could stand toe to toe with the arcade giants. A genre ruled by Capcom, Konami and Sega. But for a while, beat ’em ups were the first person shooter of their time. Relics of a bygone era where the arcades ruled the world and games were designed to be played in short bursts to take as much money off you as possible. Scrolling beat ’em ups in the modern gaming world are a novelty. ![]()
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